![floor tileset rpg maker vx ace floor tileset rpg maker vx ace](https://gdu.one/forums/uploads/gallery/category_69/gallery_501_69_94740.png)
A shelf with supplies and a rake leaning against it could find a home farmer’s rustic house, while fancy white cupboards holding ornate vases could make a castle or temple feel even more extravagant. Make a restaurant feel classier by adding a vase to every table, or have a home kitchen feel even more lived in with drying plants hanging on the walls. This pack also contains wall-mounted flower arrangements, shelves, and dressers to take interior maps from lifeless to teeming with vibrant greens! More agricultural spots could make use of the crates of oranges and wine bottles made from the local grapes, or have some NPCs tend to small buckets of flowering plants as a hobby. Give your forest town buildings some thriving vines climbing their walls and have villages known for their flower fields show off with sacks and pots of lush flowers in every available spot. With a full B sheet of tiles, there are plenty of plants to pick from! That’s the tutorial! Download the example map here, and the updated Stronghold tileset here.įeel free to redistribute the images provided in Parts 1 and 2 of the tilesets parceled out into tutorial bits, as long as you credit me.Are your game’s houses lacking some floral touches? Does the flower shop need some fresh stock? Then check out the Useful Decorative Plant Tiles pack! Hato is back with another set of tiles to help take your towns and buildings to the next level with all sorts of potted plants. I also took this chance to fix a few tiles I missed earlier.Īnd the same thing one more time, with the unshaded tiles.Īnd here we are! Let’s just clean up the walls… Next up is the same thing with tiles where the top half is shaded. We have a lot of options for tiles with the left side shaded, so I’ll mark off the tiles those are needed for, and go through those distributing them randomly. This tileset doesn’t actually have pillar bases on these cracked stone floor tiles, so I found an appropriate substitute.Īnd now is the more complicated bit. Yes, “all the floor on the map” is the area I want to fill with those.įirst of all, we can use the tiles we have very few options for in particular, these are the ones with both the entire left and top sides shaded, and the ones with only the top half of the left shaded. Now, we’re not using the interesting floors yet, so let’s block out the areas we want to fill with those. This will use the vanilla Stronghold tileset. Time to see how this goes in action, shall we?įirst of all, I’ll sketch out a map to work with. I’ve put together a simple tutorial for that too, following the same rules as the one as in Part 1. I have some issues with this tileset myself (especially the weirdly thick walls), but the sheer density of features makes it a more useful tileset overall.Īnyway, the stone brick floor tiles of this tileset are slightly different from vanilla.
![floor tileset rpg maker vx ace floor tileset rpg maker vx ace](https://i.pinimg.com/originals/00/54/8b/00548b03ee50ebb1a92283664a57694d.png)
…But that’s probably not the version of the Stronghold you’re using, is it? If you’re a hardcore hacker:tm: using custom tilesets, you’re probably using Zoramine and N426’s Updated Stronghold. This creates a great “aged chaotic stonework” feeling. In actual map usage, I recommend more or less randomly distributing these tiles in places where their shading fits. The shading rules are as described light green edges on tiles are the shaded edges, and the red tiles are ones with no shading on them at all. This image puts the tileset and a simplified version showing shading next to each other. There are just multiple variants on each tile, and the core of that tutorial is a guide for that here. Unlike other FEGBA floors, which are generally simplistic with obvious shading, it’s hard to tell which tiles are shaded and where.īut it turns out that’s not really that complicated.
![floor tileset rpg maker vx ace floor tileset rpg maker vx ace](https://i.pinimg.com/originals/4f/89/43/4f8943000abb7a4888477e304c807feb.png)
Let’s zero in on the part I want to explain here. Now, both of these images are big and complicated, and feature a lot of stuff similar or identical to other tilesets. The former tileset is ripped from FE8, while the latter is from this epic tileset by Zoramine and N426.